vlad11
Mesaje : 160 Data de inscriere : 30/10/2012 Varsta : 30 Localizare : Targoviste, Dambovita
| Subiect: Addons Zombie Plague 5.0 Sam Noi 24, 2012 5:37 am | |
| Ma-m gandit sa postez Un Addons cu modul Zombie Plague 5.0 Cel mai nou mod Al Lui MeRcyLeZZ e destul de frumos. Pentru Erori Buguri Postati aici Poate Va Pot Ajuta !
Sursa AlliedModders
New Gameplay Modes: Nemesis, Survivor, Multi Infection, Swarm, and more Zombie Classes System: allows addding unlimited custom zombie classes Human Classes System: allows addding unlimited custom human classes Ammo Packs: awarded to skilled players, can be exchanged for goods Extra Items System: allows adding unlimited custom items to buy Custom Grenades: Napalms, Frost Nades, Flares, and Infection Bombs Deathmatch Mode: where zombies or humans can continually respawn Admin Menus: to easily perform the included console commands Special Effects: from the HL Engine, such as dynamic lighting and fog
Changelog
Cod:- Version: 5.0 Stable (Sep 24, 2011) * Fixed players respawning as zombies on a new round when deathmatch is enabled * Fixed spawning zombies in Nemesis mode and spawning humans in Survivor mode * Fixed instances of weapons having no BP ammo after buying from custom buy menu * Fixed Invalid Array Handle errors because of plugin order * Added CVARs for customizing spawn protection for human/zombies * Added natives to display additional text in menu for classes/items * Some minor fixes
- Version: 5.0 Beta 4 (Aug 29, 2011) * Added full ML Support, including classes/items/modes (uses some old translations from "zombie_plague.txt", new ones in "zombie_plague50.txt") * Admin Models: added CVARs for customization * Bots now choose different classes throughout the game * Fixed bots not obeying class restrictions * Fixed Nemesis having silent footsteps * Fixed Rage Zombie's glow affecting Nemesis even if nemesis glow is disabled * Fixed settings "modelchange delay" and "set modelindex offset" missing in zombieplague.ini * Fixed "remember last menu page" feature missing for new menus * Fixed exploit that would allow zombies to buy weapons at the time of infection if buyzones+money is enabled * Fixed suicide exploit by leaving change teams menu opened until after a game mode started * Fixed zombies custom FOV not working if a player is infected while zooming * Fixed compatibility with subplugins that check if player is nemesis/survivor on death event * Fixed ZP 4.3 compatibility layer not passing nemesis/survivor parameter to some forwards
- Version: 5.0 Beta 3 (Aug 24, 2011) * Ambience Sounds: added support for custom game modes * Main Menu: replaced changeteam override with "Choose Team" option * Fire Grenades: added CVAR to keep original HE grenade explosion * Game Modes Manager: recoded to choose default mode when no other mode can be started * Fixed Leap for first zombie working on modes other than Infection * Fixed Nemesis being able to use Zombie Madness * Fixed Zombie Madness sounds not playing * Fixed Human Class models not saving to zp_humanclasses.ini file * Fixed infection sounds played when custom game modes started * Fixed Nemesis/Survivor aura not removed after disconnect * Fixed runtime errors in cs_weap_restrict_api and zp50_weapon_drop_strip
- Version: 5.0 Beta 2 (Aug 18, 2011) * Admin commands Infect, Nemesis, Survivor will now start game modes when used at roundstart (as in ZP 4.3) * Admin commands are now blocked for last zombie/human (as in ZP 4.3) * Added CVARs to customize armor protection (Nemesis/Survivor) * Added ability for custom game modes to toggle infection on/off * Fixed game mode manager incorrectly assessing player count when choosing a game mode at round start * Fixed nemesis infecting and survivor getting infected on infection rounds * Fixed infection effects spawned at a different location than player's origin * Fixed small bug/typo in ZP 4.3 Compatibility Module * Fixed runtime error in CS Weapon Models API
- Version: 5.0 Beta 1 (Aug 17, 2011) * Redid the entire Mod: there is now a separate plugin/module for each set of features * Added support for custom Game Modes * Added new gameplay mode: Armageddon Mode * Added support for custom Human Classes * Added ability to fully disable Ammo Packs and use CS Money instead * Added CVARs for extensive customization * Changed CVAR names to be more descriptive and organized (zombieplague.cfg has been completely revamped) * Changed API native/forward names to be more descriptive and organized (old API is still supported though) * Rage Zombie is back! * Assorted bug fixes
- Version: 4.3 Fix 5a (Jul 04, 2011) * Fixed menus causing runtime errors * Fixed API to be compatible with some subplugins (e.g. ammo pack bank)
- Version: 4.3 Fix 5 (Jul 03, 2011) * Added support for MP3 win sounds * Added CVAR to reward zombies ammo packs for damaging humans/survivor (zp_zombie_damage_reward ) * Added CVAR to enable/disable ZP custom HUD display (zp_hud_display <0/1>) * Added zp_zombie_painfree <3> setting (only affect first zombie) * Updated method to change player's maxspeed using HamSandwich for better compatibility * Fixed new menus not remembering the page you were in last time it was opened * Fixed player models with modelT.mdl files not precached automatically * Fixed team scores not getting reset after Game Commencing event * API: Added native to retrieve description/information of a given zombie class * API: Added runtime error support (now you can check logs and see which subplugin is causing the error)
- Version: 4.3 Fix 4 (Jun 24, 2011) * Fixed custom model for survivor's weapon not working when changing zp_surv_weapon cvar * Fixed zombies/survivor using CS buyzones when money is enabled exploit * Fixed zombies not respawning on survivor rounds if zp_surv_allow_respawn enabled and zp_respawn_after_last_human set to 0 * Fixed settings zp_respawn_after_last_human 0 and zp_deatmatch 4 (balanced respawn) sometimes not working properly * Fixed zp_respawn_on_worldspawn_kill not working at all on certain rounds
- Version: 4.3 Fix 3 (Jun 20, 2011) * CVAR zp_human_speed can now be set to 0 to make humans use CS default weapon speeds * Fixed 3rd party plugins unable to change player's maxspeed * Fixed frost grenades not saving player's custom gravity/maxspeed, which would mess up some subplugins like parachute, etc. * Implemented better method to change player's maxspeed using HamSandwich (found by joaquimandrade, thanks to PoSiTiOn Of PoWeR for pointing this out) * API: Added native to replace ZP player models (zp_override_user_model)
- Version: 4.3 Fix 2 (Jun 19, 2011) * Allow humans to use CS buyzones easily if money is enabled and random spawning is on * Fixed double flashlight exploit * Fixed flares lighting issues * Fixed humans unable to use nightvision after buying it with money * Fixed menus triggering radio commands when pressing next/back, menus closing automatically when walking out of buyzones * Fixed "[CS] Invalid Player" errors when player disconnects after throwing an infection bomb * Fixed nightvision not properly removed if zp_nvg_custom is 0 and player turns into human/survivor when his nightvision is turned on * Fixed rare runtime error 4: index out of bounds (spec_nvision task)
- Version: 4.3 Fix 1 (Jun 12, 2011) * Fixed server crashes during mapchange and some potential crashes due to accessing uninitialized entity's private data * Fixed player's armor not properly removed when it gets to 0 * Fixed p_knife model accidentally removed when cvar zp_admin_knife_models_human is enabled * Fixed settings for ignoring nemesis/survivor frags and rewarding frags/ammo packs when deathmatch is enabled * Fixed console commands zp_swarm, zp_multi and zp_plague expecting a parameter, even though it's not required to start those modes * Fixed spectator nightvision using incorrect colors if you die when zombie madness is enabled
- Version: 4.3 (Apr 20, 2009) * Added beta changes (see below for details on those) * Added CVAR for the new Nemesis/Survivor to have the same amount of HP as the guy who left * Fixed some code still executing when the mod is turned off, which could cause weird bugs * Fixed knife model issues when running WeaponMod
- Version: 4.3-beta5 (Apr 15, 2009) * Added buy limiters for Antidote and Zombie Madness (CVARs: zp_extra_antidote_limit, zp_extra_madness_limit) * Added admin knife model customization to zombieplague.ini (CVARs: zp_admin_knife_models_human, zp_admin_knife_models_zombie) * Fixed unstuck feature causing zombies to turn into humans when random spawning is disabled * Fixed unneeded hostage sounds precaching and taking up memory on CZ servers * Fixed classes and items being incorrectly parsed when their names contain brackets * Fixed Swarm Mode being triggered with no zombies or humans on either team * Fixed zombie's hegrenades behaving as infection bombs even when their CVAR is disabled * Fixed non-human grenades behaving as frostnades and flares * Fixed code for blocking infection/cure attempts sometimes not working as it should * Fixed calling some natives when the mod is turned off causing run time errors * API: Native zp_has_round_started now returns 2 if the round is starting (i.e. not fully started yet) * API: Replaced returning PLUGIN_HANDLED with ZP_PLUGIN_HANDLED due to backwards compatibility concerns * Removed caching of most CVARs as it would just make the code harder to mantain
- Version: 4.3-beta4 (Mar 27, 2009) * Added CVAR to set the default amount of starting ammo packs for new players (zp_starting_ammopacks) * Added CVAR to randomly give weapons to players instead of buying them (zp_random_weapons) * Added/updated ML translations (zombieplague.txt file is now UTF-8 encoded) * Added option to force consistency for player models in zombieplague.ini * Extra items menu now only displays items available to the player's class * Player list menu for admin commands now only displays connected players * Admin console commands now always obey the flags set in zombieplague.ini * Nemesis damage CVAR no longer affects damage done by an entity other than nemesis himself (i.e. subplugin's rockets won't be affected now) * API: Added natives to retrieve the number of zombies/humans/nemesis/survivors on a round * API: Added natives to get a zombie class/extra item's ID via its name * API: Added native to force players to buy an extra item * API: Added natives to manually set and remove player's nightvision * API: Returning PLUGIN_HANDLED on "zp_extra_item_selected" forwards will now cancel the item purchase * Optimized code a bit (CVARs are now cached at round start, added cstrike module back) * Fixed custom skies not being precached
Cum Se Instaleaza Acest Mod?
Dezarhivati Arhiva Oriunde Pe Hard !
Copiati Toate Fisierele Din Folderu AmxModx In Al vostru Fiecare Cu Folderul lui .
Bafta ! | |
|